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Engine ii

Digital experience

Sites, product interfaces, commerce and conversion.

Digital experience — Caviar Pixels system render.

The problem it solves

Why this leaks.

Page-by-page design produces a site that looks finished and behaves inconsistently. Every new section reopens settled questions, the conversion path is assembled by accident, and the handover to developers loses half the intent.

What you get

The deliverables.

i

Platform and information architecture

What the site or product is made of, how it is navigated, and what each surface is responsible for.

ii

Interface and component system

A component library with states, spacing, type and colour decided once.

iii

Commerce and conversion systems

The offer, the proof, the objections and the next action, designed against the real sales motion rather than a funnel diagram.

iv

Prototyping and testing

High-value journeys built and put in front of real users before they are built properly.

v

Development direction and handover

Specification, review and direction through build, so what ships is what was designed.

How it runs

Five steps, in order.

Step i

Map

Current journeys, friction points and where authority is lost between steps.

Step ii

Architect

Structure, navigation and the component model the whole surface will be built from.

Step iii

Prototype

The highest-value journey, tested before it is committed to.

Step iv

Build

Full design, content and specification, delivered to development.

Step v

Direct

Review through implementation until the live product matches the intent.

Recognise this?

Signs you need this engine.

Register nodes

The nodes behind it.

Start with the interface.

Begin with the audit, or go straight to a System Build if the problem is already clear.

The other engines

Keep exploring.